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- Path: news.jhu.edu!robodude
- From: robodude@deanwong.rad.jhu.edu (Zsolt Szabo)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: The March Amiga?
- Date: 18 Jan 1996 19:17:27 GMT
- Organization: The Dungeon
- Message-ID: <4dm6c7$o74@news.jhu.edu>
- References: <19960108.77A4120.F5EA@obscurity.pd.mcs.net> <4d8rsh$tp4@coranto.ucs.mun.ca> <4d9qki$g2r@coranto.ucs.mun.ca> <4de6u7$du6@coranto.ucs.mun.ca>
- NNTP-Posting-Host: 128.220.158.43
-
- In article <4de6u7$du6@coranto.ucs.mun.ca>,
- Byron Montgomerie <bmontgom@morgan.ucs.mun.ca> wrote:
-
- >Every time I listen to a CD. That is not the point, 16 bit sound takes up room
- >and games barely use 8 bit. The amiga is not a CD player anyway.
-
- Has it ever occurred to you that with 16 bit audio the number of DACs
- could be reduced to two and STILL you could have more than 4 channels of
- output at higher quality than the original 8 bit DACs? You see, if you
- try to play 16 channels through 8 bit DACs you quickly find the samples
- degraded to much lower quality, whereas the 16 bit DACs could still
- retain their full 8 bit dynamic range.
-
- Having 16 bit audio doesn't require you to use 16 bit samples.
-
-
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